Since the engine code is open-source, a number of forks and derivatives have been based on it, most notably: The game was ported to iOS by FernLightning. The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) world model. Single-player modes feature both episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents.Ĭube 2: Sauerbraten started as a redesign of the original Cube game engine. Players can also engage in online cooperative map editing. The game features multiple modes, such as deathmatch, Capture the Flag, and variations thereof. The aim of the project is not to produce the most features and highest-quality graphics possible, but rather to allow map-editing to be done in real-time within the game, while keeping the engine source code small and elegant.Ĭube 2 features singleplayer and multiplayer, the latter offering LAN, local, and online play. The game media is released under various non-free licenses. The game engine is free and open-source software, under the zlib License, with commercial support available from the developer's business counterpart, Dot3 Labs. The game features single-player and multiplayer gameplay and contains an in-game level editor. Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, UnixĬube 2: Sauerbraten ( German for " sour roast", also known as Sauer) is a cross-platform, Quake-like first-person shooter that runs on Microsoft Windows, Linux, FreeBSD, OpenBSD, and Mac OS X using OpenGL and SDL. Wouter van Oortmerssen, Lee Salzman, Mike Dysart
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